PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Charon's Coin
+75 Magical Power
+20% Magical Penetration
+7 HP5
+20 MP5
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by HendSonic
Grandmaster, 3106
MMR
1751133671000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by HendSonic
Grandmaster, 3081
MMR
1751056631000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Breastplate of Determination
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Warlock's Staff
+55 Magical Power
+200 Health
+200 Mana
PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by antoninfroli
Grandmaster, 3345
MMR
1751053391000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Magic Focus
+20 Magical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by antoninfroli
Grandmaster, 3345
MMR
1750987509000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Breastplate of Vigilance
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by antoninfroli
Grandmaster, 3345
MMR
1750968789000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by antoninfroli
Grandmaster, 3345
MMR
1750966271000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Ancile
+45 Magical Protection
+250 Health
+20 HP5
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.
Magic Focus
+20 Magical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by antoninfroli
Grandmaster, 3345
MMR
1750959789000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Gem Of Fate
+10% Cooldown Reduction
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by antoninfroli
Grandmaster, 3345
MMR
1750956189000, patch 12.1
VS
Archmage's Gem
+120 Magical Power
+200 Mana
+25 MP5
PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by BuññyBuñs
Grandmaster, 3005
MMR
1750862231000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Bandy
Grandmaster, 3003
MMR
1750828750000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Bandy
Grandmaster, 3003
MMR
1750820471000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by HendSonic
Grandmaster, 3124
MMR
1750813271000, patch 12.1
VS
Archmage's Gem
+120 Magical Power
+200 Mana
+25 MP5
PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Faith3
Master, 2966
MMR
1750810028000, patch 12.1
VS
Archmage's Gem
+120 Magical Power
+200 Mana
+25 MP5
PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by BuññyBuñs
Grandmaster, 3027
MMR
1750775468000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Bandy
Grandmaster, 3003
MMR
1750750270000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Bandy
Grandmaster, 3003
MMR
1750658469000, patch 12.1
VS
Sands of Time
+25 Magical Power
+10 MP5
+10% Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by wabux
Grandmaster, 2741
MMR
1750645509000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Charon's Coin
+75 Magical Power
+20% Magical Penetration
+7 HP5
+20 MP5
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Bandy
Grandmaster, 3003
MMR
1750632909000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LivanMcLuvan
Grandmaster, 3220
MMR
1750626789000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Perfected Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Bandy
Grandmaster, 3003
MMR
1750617789000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Bandy
Grandmaster, 3003
MMR
1750577469000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Bancroft's Talon
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3142
MMR
1750564509000, patch 12.1
VS
The Alternate Timeline
+50 Magical Power
+35 Physical Protection
+35 Magical Protections
+10% Cooldown Reduction
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Tiny Trinket
+25 Magical Power
+6% Magical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by wabux
Grandmaster, 2918
MMR
1750519149000, patch 12.1
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3082
MMR
1750472349000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Bandy
Grandmaster, 3003
MMR
1750464429000, patch 12.1
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by wabux
Grandmaster, 2851
MMR
1750443911000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Breastplate of Vigilance
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Bandy
Grandmaster, 3003
MMR
1750404309000, patch 12.1
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction.GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Soul Reaver
+65 Magical Power
+300 Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by wabux
Grandmaster, 2851
MMR
1750364349000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by II Nico ll
Master, 2888
MMR
1750276868000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Perfected Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Yorĸ
Master, 2935
MMR
1750232948000, patch 12.1
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by wabux
Grandmaster, 2851
MMR
1750200548000, patch 12.1
VS
Lono's Mask
+250 Health
+200 Mana
+10% Crowd Control Reduction
Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of Cowardice. When you remove a stack of Cowardice gain a stack of Bravery. For each stack of Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Evolved Prophetic Cloak
+40 Physical Protection
+40 Magical Protection
+100 Health
+10% Cooldown Reduction
AURA - Allies within 70 units gain 20 Physical and Magical Protections.
PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Magic Focus
+20 Magical Power
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
Cloak of the Ascetic
Using this item causes you to Enter a meditative state where nearby allied gods within 35 units restore 25 + 3.5% of their missing health and 30 + 4% of missing mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1.5s. Pulses occur once every second for 4s. Cooldown - 130s.
by Dutsher
Pro
Diamond I, 2635
MMR
1750171750000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by MrMabyImBack
Master, 2952
MMR
1750169590000, patch 12.1
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by wabux
Grandmaster, 2851
MMR
1750140791000, patch 12.1
VS
The Alternate Timeline
+50 Magical Power
+35 Physical Protection
+35 Magical Protections
+10% Cooldown Reduction
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction.GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Soul Reaver
+65 Magical Power
+300 Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by wabux
Grandmaster, 2851
MMR
1750123509000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Magic Focus
+20 Magical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Kiluツ
Grandmaster, 2811
MMR
1750092551000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Toorich2Try
Master, 2879
MMR
1750081749000, patch 12.1
VS
Sands of Time
+25 Magical Power
+10 MP5
+10% Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Magic Focus
+20 Magical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Rinа
Grandmaster, 3101
MMR
1750039269000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Kiluツ
Grandmaster, 2811
MMR
1749912910000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Breastplate of Determination
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by MrMabyImBack
Master, 2896
MMR
1749892388000, patch 12.1
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Toorich2Try
Master, 2882
MMR
1749788350000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3296
MMR
1749768910000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3296
MMR
1749762788000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3296
MMR
1749758830000, patch 12.1
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3296
MMR
1749690430000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3204
MMR
1749688270000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3112
MMR
1749601150000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Tiny Trinket
+25 Magical Power
+6% Magical Lifesteal
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Stаak
Master, 2928
MMR
1749528429000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3112
MMR
1749521591000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Enchanted Spear
+45 Magical Power
+5 Magical Penetration
PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Kiluツ
Grandmaster, 2811
MMR
1749431950000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3101
MMR
1749329710000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Enchanted Trinket
+30 Magical Power
+100 Health
+9% Magical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Kiluツ
Grandmaster, 2811
MMR
1749244750000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Talon Trinket
+45 Magical Power
+100 Mana
+5% Magical Lifesteal
PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3101
MMR
1749087071000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Vrха
Grandmaster, 3146
MMR
1749073028000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Bancroft's Talon
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Stаak
Grandmaster, 2980
MMR
1749065828000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Talon Trinket
+45 Magical Power
+100 Mana
+5% Magical Lifesteal
PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by LilPеep
Master, 2913
MMR
1749054310000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Grandmaster, 3018
MMR
1749042428000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by LilPеep
Grandmaster, 2913
MMR
1748996710000, patch 12.1
VS
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Grandmaster, 2949
MMR
1748987708000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 2970
MMR
1748986630000, patch 12.1
VS
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by maнev
Grandmaster, 2949
MMR
1748985190000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Talon Trinket
+45 Magical Power
+100 Mana
+5% Magical Lifesteal
PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3023
MMR
1748918950000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3023
MMR
1748916070000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Grandmaster, 3023
MMR
1748913190000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Kiluツ
Grandmaster, 2811
MMR
1748909590000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Master, 2951
MMR
1748908150000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LilPеep
Master, 2951
MMR
1748905990000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Tiny Trinket
+25 Magical Power
+6% Magical Lifesteal
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Stаak
Grandmaster, 2980
MMR
1748903830000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Stаak
Grandmaster, 2980
MMR
1748900230000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Talon Trinket
+45 Magical Power
+100 Mana
+5% Magical Lifesteal
PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Stаak
Grandmaster, 2980
MMR
1748890870000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Gem of Isolation
+70 Magical Power
+200 Health
+10% Crowd Control Reduction
PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Kiluツ
Grandmaster, 2811
MMR
1748834350000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Kiluツ
Grandmaster, 2811
MMR
1748821750000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Toorich2Try
Master, 2879
MMR
1748810950000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by BabyChefD
Grandmaster, 3054
MMR
1748756950000, patch 12.1
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by OxleyV2
Master, 2919
MMR
1748728509000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Gem of Isolation
+70 Magical Power
+200 Health
+10% Crowd Control Reduction
PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Kiluツ
Grandmaster, 2811
MMR
1748710509000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by musicman302
Grandmaster, 2416
MMR
1748606109000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Spell Focus
+55 Magical Power
+5% Magical Penetration
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by musicman302
Grandmaster, 2416
MMR
1748604311000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by musicman302
Grandmaster, 2416
MMR
1748598911000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by musicman302
Grandmaster, 2416
MMR
1748555351000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Toorich2Try
Master, 2879
MMR
1748521509000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Spell Focus
+55 Magical Power
+5% Magical Penetration
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by musicman302
Grandmaster, 2416
MMR
1748507831000, patch 12.1
VS
Protector's Mask
+125 Health
+100 Mana
PASSIVE - Decrease damage dealt by 6% + 0.25% per your god's level. Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again.Can be upgraded at level 15.
Evolved Prophetic Cloak
+40 Physical Protection
+40 Magical Protection
+100 Health
+10% Cooldown Reduction
AURA - Allies within 70 units gain 20 Physical and Magical Protections.
PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s Kill or assist minions to upgrade this Relic for free.
by maнev
Grandmaster, 3046
MMR
1748395151000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by musicman302
Grandmaster, 2416
MMR
1748031551000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by musicman302
Grandmaster, 2416
MMR
1747994829000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Yazoü
Grandmaster, 3072
MMR
1747931831000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by dudeyouregay
Grandmaster, 3040
MMR
1747806910000, patch 12.1
VS
Sands of Time
+25 Magical Power
+10 MP5
+10% Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Evolved Warlock's Staff
+80 Magical Power
+500 Health
+200 Mana
+10% Magical Penetration
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Phantom Shell
Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.
by dudeyouregay
Grandmaster, 3040
MMR
1747802950000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Evolved Warlock's Staff
+80 Magical Power
+500 Health
+200 Mana
+10% Magical Penetration
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by dudeyouregay
Grandmaster, 3040
MMR
1747708990000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by BabyChefD
Grandmaster, 2953
MMR
1747700350000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by BabyChefD
Grandmaster, 2953
MMR
1747674428000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Yazoü
Grandmaster, 2942
MMR
1747662550000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Perfected Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by HendSonic
Grandmaster, 2961
MMR
1747624748000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Bancroft's Talon
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Magic Focus
+20 Magical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Τhiẹf
Master, 2826
MMR
1747183749000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction.GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Axsama
Grandmaster, 3217
MMR
1747095551000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction.GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Soul Reaver
+65 Magical Power
+300 Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Ucemalamalakam
Grandmaster, 2951
MMR
1747084029000, patch 12.1
VS
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Μyth
Grandmaster, 2937
MMR
1746950831000, patch 12.1
VS
Sentinel's Boon
+40 Physical Protection
+40 Magical Protection
+250 Health
+20 MP5
PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Sovereignty
+200 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Ňorel
Grandmaster, 3081
MMR
1746685870000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Perfected Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Immanuel714
Master, 2830
MMR
1746626470000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Perfected Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Immanuel714
Master, 2830
MMR
1746542950000, patch 12.1
VS
Polynomicon
+65 Magical Power
+300 Mana
+12% Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by SiouXW
Master, 2855
MMR
1746471621000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by NevrBD
Grandmaster, 2904
MMR
1746245181000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Grandmaster, 2820
MMR
1745937379000, patch 12.1
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by sunwoо
Grandmaster, 2802
MMR
1745907551000, patch 12.1
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Enchanted Spear
+45 Magical Power
+5 Magical Penetration
PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by sunwoо
Grandmaster, 2802
MMR
1745898911000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Soul Reaver
+65 Magical Power
+300 Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Yеsterday
Master, 2766
MMR
1745732590000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Vrха
Grandmaster, 3326
MMR
1745442428000, patch 12.1
VS
War Banner
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction.GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Absolution
+60 Magical Protection
+300 Health
+20% Crowd Control Reduction
PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Cloak of Meditation
Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Háshtag
Grandmaster, 2840
MMR
1745298664000, patch 12.1
VS
Protector's Mask
+125 Health
+100 Mana
PASSIVE - Decrease damage dealt by 6% + 0.25% per your god's level. Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again.Can be upgraded at level 15.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Magic Focus
+20 Magical Power
Cloak of the Ascetic
Using this item causes you to Enter a meditative state where nearby allied gods within 35 units restore 25 + 3.5% of their missing health and 30 + 4% of missing mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1.5s. Pulses occur once every second for 4s. Cooldown - 130s.
Horn Shard
Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.
by Dutsher
Pro
Gold II, 1835
MMR
1745097783000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Polynomicon
+65 Magical Power
+300 Mana
+12% Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SiouXW
Master, 2742
MMR
1745093463000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Vrха
Grandmaster, 3226
MMR
1744928223000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Yazoü
Grandmaster, 2752
MMR
1744854423000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Book of Souls
+55 Magical Power
+150 Mana
PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Ucemalamalakam
Master, 2737
MMR
1744838583000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Evolved Book of Thoth
+60 Magical Power
+10 Magical Penetration
+800 Mana
+20 MP5
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
Evolved Warlock's Staff
+80 Magical Power
+500 Health
+200 Mana
+10% Magical Penetration
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by MandoWarrior
Pro
Grandmaster, 2771
MMR
1744683217000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Polynomicon
+65 Magical Power
+300 Mana
+12% Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by gаryy
Grandmaster, 2768
MMR
1744661979000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Enchanted Trinket
+30 Magical Power
+100 Health
+9% Magical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Pablo_0134
Grandmaster, 2966
MMR
1744480180000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Grandmaster, 2849
MMR
1744451020000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Pêąchēs
Grandmaster, 2732
MMR
1744433740000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Perfected Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Ucemalamalakam
Master, 2737
MMR
1744412860000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Axıom
Grandmaster, 2951
MMR
1744258058000, patch 12.1
VS
Spartan Flag
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Phantom Shell
Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.
Horrific Emblem
Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by Moj6
Master, 2677
MMR
1743871749000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Talon Trinket
+45 Magical Power
+100 Mana
+5% Magical Lifesteal
PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by savethetrees69
Grandmaster, 2797
MMR
1743817389000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Τhiẹf
Grandmaster, 2706
MMR
1743802271000, patch 12.1
VS
Sentinel's Embrace
+25 Physical Protection
+25 Magical Protection
+150 Health
+20 MP5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.
Sovereignty
+200 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Breastplate of Vigilance
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Absolution
+60 Magical Protection
+300 Health
+20% Crowd Control Reduction
PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Horrific Emblem
Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Moj6
Master, 2677
MMR
1743801909000, patch 12.1
VS
Sands of Time
+25 Magical Power
+10 MP5
+10% Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Ewokmywewok
Grandmaster, 2652
MMR
1743800469000, patch 12.1
VS
Sentinel's Embrace
+25 Physical Protection
+25 Magical Protection
+150 Health
+20 MP5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Contagion
+50 Physical Protection
+200 Health
+25 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Phantom Shell
Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.
Emblem of Increasing Peril
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.
by Moj6
Master, 2677
MMR
1743792192000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Perfected Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Ewokmywewok
Grandmaster, 2652
MMR
1743786790000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Feesh
Grandmaster, 2757
MMR
1743785711000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Τhiẹf
Grandmaster, 2706
MMR
1743722710000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Evolved Warlock's Staff
+80 Magical Power
+500 Health
+200 Mana
+10% Magical Penetration
Charon's Coin
+75 Magical Power
+20% Magical Penetration
+7 HP5
+20 MP5
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Talon Trinket
+45 Magical Power
+100 Mana
+5% Magical Lifesteal
PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by savethetrees69
Grandmaster, 2853
MMR
1743670870000, patch 12.1
VS
Archmage's Gem
+120 Magical Power
+200 Mana
+25 MP5
PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by ReformedMoj
Master, 2662
MMR
1743544159000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Evolved Warlock's Staff
+80 Magical Power
+500 Health
+200 Mana
+10% Magical Penetration
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Talon Trinket
+45 Magical Power
+100 Mana
+5% Magical Lifesteal
PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by savethetrees69
Grandmaster, 2853
MMR
1743496628000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Axıom
Grandmaster, 2818
MMR
1743474670000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Enchanted Trinket
+30 Magical Power
+100 Health
+9% Magical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Grandmaster, 2826
MMR
1743472150000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by cxxn
Master, 2660
MMR
1743452710000, patch 12.1
VS
Sentinel's Embrace
+25 Physical Protection
+25 Magical Protection
+150 Health
+20 MP5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Bewitched Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction.GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Horrific Emblem
Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Moj6
Master, 2677
MMR
1743443710000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by cutecat9999
Grandmaster, 2970
MMR
1743428230000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Druid Stone
+15 Physical Protection
+15 Magical Protection
+50 Health
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Vrха
Grandmaster, 3386
MMR
1743381792000, patch 12.1
VS
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Háshtag
Grandmaster, 2665
MMR
1743381432000, patch 12.1
VS
Sentinel's Embrace
+25 Physical Protection
+25 Magical Protection
+150 Health
+20 MP5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Phantom Shell
Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.
Greater Horrific Emblem
Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Moj6
Master, 2677
MMR
1743370272000, patch 12.1
VS
Sentinel's Embrace
+25 Physical Protection
+25 Magical Protection
+150 Health
+20 MP5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Silver Talisman
+125 Health
+45 Magical Protection
PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Horrific Emblem
Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Moj6
Master, 2677
MMR
1743368112000, patch 12.1
VS
Sentinel's Embrace
+25 Physical Protection
+25 Magical Protection
+150 Health
+20 MP5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Druid Stone
+15 Physical Protection
+15 Magical Protection
+50 Health
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Horrific Emblem
Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Moj6
Master, 2677
MMR
1743365592000, patch 12.1
VS
Sentinel's Embrace
+25 Physical Protection
+25 Magical Protection
+150 Health
+20 MP5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Silver Talisman
+125 Health
+45 Magical Protection
PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Horrific Emblem
Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Moj6
Master, 2677
MMR
1743355870000, patch 12.1
VS
Heroism
+350 Health
+20 HP5
+20 MP5
PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.
Sovereignty
+200 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Silver Talisman
+125 Health
+45 Magical Protection
PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Horrific Emblem
Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by Moj6
Master, 2677
MMR
1743277031000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by cutecat9999
Grandmaster, 2903
MMR
1743213671000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Wooffey
Master, 2576
MMR
1742853308000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742824148000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742671149000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742654949000, patch 12.1
VS
Vampiric Shroud
+30 Magical Power
+10 MP5
+6% Magical Lifesteal
PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Tiny Trinket
+25 Magical Power
+6% Magical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Grandmaster, 2683
MMR
1742606348000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742573230000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742571070000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742484309000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742478549000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742473509000, patch 12.1
VS
Pendulum of Ages
+60 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Reaver
+65 Magical Power
+300 Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Airwаves
Master, 2571
MMR
1742420591000, patch 12.1
VS
Lono's Mask
+250 Health
+200 Mana
+10% Crowd Control Reduction
Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of Cowardice. When you remove a stack of Cowardice gain a stack of Bravery. For each stack of Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.
Evolved Prophetic Cloak
+40 Physical Protection
+40 Magical Protection
+100 Health
+10% Cooldown Reduction
AURA - Allies within 70 units gain 20 Physical and Magical Protections.
PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction.GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Abyssal Stone
+35 Physical Protection
+40 Magical Protection
+250 Health
PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.
Sovereignty
+200 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Cloak of the Ascetic
Using this item causes you to Enter a meditative state where nearby allied gods within 35 units restore 25 + 3.5% of their missing health and 30 + 4% of missing mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1.5s. Pulses occur once every second for 4s. Cooldown - 130s.
Phantom Shell
Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.
by Lạment
Master, 2562
MMR
1742325548000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by iAnas7
Grandmaster, 2629
MMR
1742313310000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Enchanted Spear
+45 Magical Power
+5 Magical Penetration
PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sehost
Grandmaster, 2977
MMR
1742254270000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Grandmaster, 2626
MMR
1742166321000, patch 12.1
VS
Vampiric Shroud
+30 Magical Power
+10 MP5
+6% Magical Lifesteal
PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Spell Focus
+55 Magical Power
+5% Magical Penetration
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Master, 2566
MMR
1742093960000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1742093960000, patch 12.1
VS
Archmage's Gem
+120 Magical Power
+200 Mana
+25 MP5
PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Soul Reaver
+65 Magical Power
+300 Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Pêąchēs
Grandmaster, 2586
MMR
1742078480000, patch 12.1
VS
The Alternate Timeline
+50 Magical Power
+35 Physical Protection
+35 Magical Protections
+10% Cooldown Reduction
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Perfected Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by maнev
Master, 2566
MMR
1742063720000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by maнev
Master, 2566
MMR
1742050040000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Wooffey
Master, 2576
MMR
1741993159000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Lạment
Master, 2503
MMR
1741965799000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by maнev
Master, 2566
MMR
1741543767000, patch 12.1
VS
Sands of Time
+25 Magical Power
+10 MP5
+10% Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Evolved Warlock's Staff
+80 Magical Power
+500 Health
+200 Mana
+10% Magical Penetration
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Bancroft's Claw
+80 Magical Power
+200 Mana
+15% Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Koyomi479
Grandmaster, 2562
MMR
1741408046000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1741200326000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Master, 2576
MMR
1741197806000, patch 12.1
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Polynomicon
+65 Magical Power
+300 Mana
+12% Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Airwаves
Grandmaster, 2661
MMR
1741024083000, patch 12.1
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Staff of Myrddin
+75 Magical Power
+10% Magical Penetration
+10% Cooldown Reduction
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Enchanted Spear
+45 Magical Power
+5 Magical Penetration
PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LURF
Master, 2317
MMR
1740927602000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SiouXW
Grandmaster, 2747
MMR
1740923642000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Diamond I, 2536
MMR
1740839325000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Talon Trinket
+45 Magical Power
+100 Mana
+5% Magical Lifesteal
PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Diamond I, 2536
MMR
1740704830000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by cxxn
Grandmaster, 2627
MMR
1740678908000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by cxxn
Grandmaster, 2627
MMR
1740674950000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by cxxn
Grandmaster, 2627
MMR
1740672430000, patch 12.1
VS
Vampiric Shroud
+30 Magical Power
+10 MP5
+6% Magical Lifesteal
PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Diamond I, 2536
MMR
1740623470000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Diamond I, 2465
MMR
1740599709000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Diamond I, 2465
MMR
1740597549000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Diamond I, 2465
MMR
1740527351000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Diamond I, 2465
MMR
1740516909000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Chronos' Pendant
+70 Magical Power
+20 MP5
+20% Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Diamond I, 2465
MMR
1740508269000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Diamond I, 2465
MMR
1740502151000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Diamond I, 2465
MMR
1740437711000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Evolved Charon's Coin
+75 Magical Power
+35 HP5 & MP5
+20% Magical Penetration
+8% Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Soul Reaver
+65 Magical Power
+300 Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Pêąchēs
Grandmaster, 2552
MMR
1740392710000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Magic Focus
+20 Magical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Wooffey
Diamond I, 2465
MMR
1740353830000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Wooffey
Diamond I, 2465
MMR
1740339430000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Tiny Trinket
+25 Magical Power
+6% Magical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Diamond I, 2536
MMR
1740329708000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wooffey
Diamond I, 2465
MMR
1740266709000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by maнev
Diamond I, 2536
MMR
1740234309000, patch 12.1
VS
The Alternate Timeline
+50 Magical Power
+35 Physical Protection
+35 Magical Protections
+10% Cooldown Reduction
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Aeraxis
Diamond II, 2436
MMR
1740197949000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Spear of the Magus
+95 Magical Power
+12% Magical Lifesteal
+10% Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by maнev
Diamond I, 2536
MMR
1740192549000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Pêąchēs
Grandmaster, 2552
MMR
1740187509000, patch 12.1
VS
Sacrificial Shroud
+95 Magical Power
+40 Physical Protection
+15 MP5
+18% Magical Lifesteal
PASSIVE - Your abilities deal 15% more damage, but cost 3% of your Maximum Health. If the cost would kill you, you instead don't pay the cost.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Calamitous Rod of Tahuti
+125 Magical Power
+30 MP5
+10% Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Typhon's Fang
+55 Magical Power
+200 Mana
+15% Magical Lifesteal
+20% Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by maнev
Diamond I, 2536
MMR
1740177069000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Lost Artifact
+20 Magical Power
+5 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Wooffey
Diamond I, 2465
MMR
1739917509000, patch 12.1
VS
Conduit Gem
+25 Magical Power
+100 Mana
+10 MP5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Divine Ruin
+75 Magical Power
+15 Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Wooffey
Diamond I, 2465
MMR
1739818887000, patch 12.1
VS
Gem of Focus
+70 Magical Power
+100 Health
+15 MP5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
Doom Orb
+95 Magical Power
+25 MP5
+10 Magical Penetration
+6% Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Spear of Desolation
+80 Magical Power
+15 Magical Penetration
+10% Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.
Soul Gem
+80 Magical Power
+100 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
Obsidian Shard
+80 Magical Power
+20% Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Restored Artifact
+60 Magical Power
+15 MP5
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.