GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Vexl
Grandmaster, 3111
MMR
1722064391000, patch 11.7
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Farinha415
Master, 2898
MMR
1721854508000, patch 11.7
VS
Tainted Amulet
+20 Physical Power
+35 Magical Power
+25 Physical Protection
+75 Magical Protection
PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Seagyll
Pro
Master, 2819
MMR
1721826070000, patch 11.7
VS
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by m4ld
Master, 2928
MMR
1721803752000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Haddix
Pro
Master, 2657
MMR
1721803390000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Contagion
+50 Physical Protection
+200 Health
+25 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Archdruid's Fury
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Speczera
Grandmaster, 3022
MMR
1721796910000, patch 11.7
VS
Tainted Steel
+15 Physical Power
+25 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Fortress Shield
+20 Physical Protection
+200 Health
+15 HP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by Seagyll
Pro
Master, 2811
MMR
1721761269000, patch 11.7
VS
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Inbowned
Pro
Grandmaster, 2997
MMR
1721750831000, patch 11.7
VS
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by m4ld
Master, 2928
MMR
1721689629000, patch 11.7
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MidShoTzZ
Grandmaster, 3124
MMR
1721606109000, patch 11.7
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Morningstar
+7 Physical Power
+50 Mana
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Angry
Master, 2911
MMR
1721551028000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Morningstar
+7 Physical Power
+50 Mana
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Trypno
Pro
Master, 2841
MMR
1721512150000, patch 11.7
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Inimari
Master, 2856
MMR
1721427911000, patch 11.7
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Ancile
+45 Magical Protection
+200 Health
+20 HP5
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Archdruid's Fury
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by sam4soccer2
Pro
Master, 2706
MMR
1721410271000, patch 11.7
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Farinha415
Master, 2898
MMR
1721330351000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
by Armìn
Grandmaster, 2970
MMR
1721263030000, patch 11.7
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Archdruid's Fury
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by TinosLand
Master, 2869
MMR
1721247190000, patch 11.7
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Rebound Buckler
+100 Health
+10 HP5
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Nika
Pro
Master, 2882
MMR
1721222350000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
by Armìn
Master, 2864
MMR
1721192830000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Void Shield
+55 Physical Protection
+150 Health
+25 HP5
AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.
Mace
+10 Physical Power
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
by Armìn
Master, 2864
MMR
1721180590000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Void Shield
+55 Physical Protection
+150 Health
+25 HP5
AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
by Armìn
Master, 2864
MMR
1721178070000, patch 11.7
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Daviezz
Grandmaster, 3202
MMR
1721164750000, patch 11.7
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Rebound Buckler
+100 Health
+10 HP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by Trypno
Pro
Master, 2828
MMR
1721163310000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by ERuss87
Grandmaster, 3027
MMR
1721158270000, patch 11.7
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Cloak of Concentration
+30 Physical Protection
+30 Magical Protection
+5% Cooldown Reduction
PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Dishonored
Pro
Grandmaster, 2929
MMR
1721157190000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Trypno
Pro
Master, 2828
MMR
1721155750000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Nika
Pro
Master, 2830
MMR
1721149270000, patch 11.7
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by IloveFuture
Master, 2866
MMR
1721140271000, patch 11.7
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Morningstar
+7 Physical Power
+50 Mana
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Hyоukai
Master, 2782
MMR
1721107869000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Armìn
Master, 2849
MMR
1721087711000, patch 11.7
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Trypno
Pro
Master, 2781
MMR
1721061791000, patch 11.7
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Angry
Grandmaster, 3174
MMR
1721031549000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Archdruid's Fury
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Speczera
Grandmaster, 2898
MMR
1721013911000, patch 11.7
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Daviezz
Grandmaster, 2876
MMR
1721001310000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Nika
Pro
Master, 2549
MMR
1720961348000, patch 11.7
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Angry
Grandmaster, 2995
MMR
1720951990000, patch 11.7
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Angry
Grandmaster, 2995
MMR
1720942270000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hyоukai
Master, 2768
MMR
1720934350000, patch 11.7
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Piercing Star
+25 Physical Power
+150 Mana
+10 MP5
PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Daystаr
Grandmaster, 2966
MMR
1720932188000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Haddix
Pro
Grandmaster, 3027
MMR
1720925350000, patch 11.7
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Piercing Star
+25 Physical Power
+150 Mana
+10 MP5
PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hyоukai
Master, 2768
MMR
1720873510000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Haddix
Pro
Grandmaster, 3094
MMR
1720834629000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Haddix
Pro
Grandmaster, 3094
MMR
1720830669000, patch 11.7
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Katana
+7 Physical Power
+3% Movement Speed
This item and all upgrades are only available to Assassins and Warriors.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Dаеmon
Master, 2714
MMR
1720814471000, patch 11.7
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Rebound Buckler
+100 Health
+10 HP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Dishonored
Pro
Master, 2805
MMR
1720810869000, patch 11.7
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hyоukai
Master, 2768
MMR
1720796469000, patch 11.7
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Hide of the Nemean Lion
+50 Physical Protection
+200 Health
+20 HP5
PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Magi's Shelter
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hyоukai
Master, 2768
MMR
1720773429000, patch 11.7
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Tower Shield
+25 Physical Protection
+10 HP5
PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Angry
Master, 2626
MMR
1720770911000, patch 11.7
VS
Tainted Breastplate
+35 Physical Power
+55 Magical Power
+70 Physical Protection
+25 Magical Protection
PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Seagyll
Pro
Grandmaster, 2913
MMR
1720715109000, patch 11.7
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Piercing Star
+25 Physical Power
+150 Mana
+10 MP5
PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Angry
Master, 2626
MMR
1720682638000, patch 11.7
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Haddix
Pro
Grandmaster, 2747
MMR
1720656358000, patch 11.7
VS
Tainted Amulet
+20 Physical Power
+35 Magical Power
+25 Physical Protection
+75 Magical Protection
PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by TheSexySeagull
Master, 2614
MMR
1720656000000, patch 11.7
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Shield of the Phoenix
+30 Physical Protection
+250 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Ancile
+45 Magical Protection
+200 Health
+20 HP5
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.
Magi's Cloak
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Nika
Pro
Grandmaster, 2816
MMR
1720616758000, patch 11.7
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Dаеmon
Grandmaster, 2760
MMR
1720558797000, patch 11.7
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Mace
+10 Physical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Angry
Master, 2626
MMR
1720536479000, patch 11.7
VS
Manikin Hidden Blade
+65 Magical Power
+45 Physical Power
+25 Physical Protection
+15% Attack Speed
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 3089
MMR
1720485790000, patch 11.6
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Mace
+10 Physical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Angry
Master, 2626
MMR
1720424949000, patch 11.6
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Hydra's Lament
+30 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Spiked Gauntlet
+7 Physical Power
+3% Physical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by fineokay
Pro
Master, 2768
MMR
1720398671000, patch 11.6
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Morningstar
+7 Physical Power
+50 Mana
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Trypno
Pro
Master, 2980
MMR
1720376351000, patch 11.6
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Trypno
Pro
Master, 2937
MMR
1720317670000, patch 11.6
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Archdruid's Fury
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Trypno
Pro
Master, 2937
MMR
1720314790000, patch 11.6
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Katana
+7 Physical Power
+3% Movement Speed
This item and all upgrades are only available to Assassins and Warriors.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wаke
Master, 3200
MMR
1720172589000, patch 11.6
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MidShoTzZ
Master, 2660
MMR
1720167909000, patch 11.6
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by KaneTempest
Master, 3173
MMR
1720107429000, patch 11.6
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Morningstar
+7 Physical Power
+50 Mana
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Thunderboltnj
Grandmaster, 3308
MMR
1720021031000, patch 11.6
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Crimson Claws
+50 Physical Power
+20% Attack Speed
+15% Physical Lifesteal
PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MidShoTzZ
Master, 2660
MMR
1719989350000, patch 11.6
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Angry
Master, 3175
MMR
1719823389000, patch 11.6
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Toxic Blade
+100 Health
+15% Attack Speed
+15 Penetration
+7% Movement Speed
PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.
Phalanx
+40 Physical Protection
+200 Health
+20 HP5
+10% Crowd Control Reduction
PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Thorns of Judgement
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.
by Cozyx
Pro
Diamond IV, 1971
MMR
1719787029000, patch 11.6
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by fineokay
Pro
Master, 3004
MMR
1719709990000, patch 11.6
VS
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Piercing Star
+25 Physical Power
+150 Mana
+10 MP5
PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Speczera
Grandmaster, 3500
MMR
1719543309000, patch 11.6
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Thunderboltnj
Grandmaster, 3362
MMR
1719420550000, patch 11.6
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sages
Grandmaster, 3353
MMR
1719363670000, patch 11.6
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Speczera
Grandmaster, 3500
MMR
1719272473000, patch 11.6
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Thunderboltnj
Grandmaster, 3362
MMR
1719259871000, patch 11.6
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Thunderboltnj
Grandmaster, 3362
MMR
1719105190000, patch 11.6
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by apreel
Pro
Master, 2690
MMR
1718962271000, patch 11.6
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sehost
Grandmaster, 3285
MMR
1718768591000, patch 11.6
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Duality
+55 Physical Power
+15% Attack Speed
PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Hrup
Grandmaster, 3308
MMR
1718655549000, patch 11.6
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Tower Shield
+25 Physical Protection
+10 HP5
PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.
Greater Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Snaddy
Pro
Grandmaster, 3344
MMR
1718486709000, patch 11.6
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Morningstar
+7 Physical Power
+50 Mana
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Snoopy
Pro
Grandmaster, 3108
MMR
1718396349000, patch 11.6
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by carfinkus
Grandmaster, 2800
MMR
1718394909000, patch 11.6
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 2826
MMR
1718340826000, patch 11.6
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by DonutDoug
Pro
Grandmaster, 3188
MMR
1718328226000, patch 11.6
VS
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Piercing Star
+25 Physical Power
+150 Mana
+10 MP5
PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by calvinhoklein
Grandmaster, 3270
MMR
1718321386000, patch 11.6
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sages
Grandmaster, 3353
MMR
1718320668000, patch 11.6
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MidShoTzZ
Grandmaster, 3324
MMR
1718236066000, patch 11.6
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Piercing Star
+25 Physical Power
+150 Mana
+10 MP5
PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Seagyll
Pro
Master, 2532
MMR
1718229946000, patch 11.6
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sages
Grandmaster, 3353
MMR
1718226706000, patch 11.6
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Venenu
Pro
Master, 2347
MMR
1718207628000, patch 11.6
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Phalanx
+40 Physical Protection
+200 Health
+20 HP5
+10% Crowd Control Reduction
PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
by Sŋowie
Grandmaster, 3125
MMR
1718170907000, patch 11.6
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MidShoTzZ
Grandmaster, 3324
MMR
1718078471000, patch 11.5
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sages
Grandmaster, 3353
MMR
1718042830000, patch 11.5
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Phalanx
+40 Physical Protection
+200 Health
+20 HP5
+10% Crowd Control Reduction
PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Greater Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sages
Grandmaster, 3353
MMR
1718038508000, patch 11.5
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sages
Grandmaster, 3353
MMR
1717989550000, patch 11.5
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Sages
Grandmaster, 3353
MMR
1717892709000, patch 11.5
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3302
MMR
1717790829000, patch 11.5
VS
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by calvinhoklein
Grandmaster, 3270
MMR
1717713070000, patch 11.5
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Cursed Gauntlet
+25 Physical Power
+9% Physical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MidShoTzZ
Grandmaster, 3324
MMR
1717645390000, patch 11.5
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MidShoTzZ
Grandmaster, 3324
MMR
1717382950000, patch 11.5
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MidShoTzZ
Grandmaster, 3324
MMR
1717302669000, patch 11.5
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Archiebaker
Grandmaster, 3274
MMR
1717194309000, patch 11.5
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Mytharria
Grandmaster, 3232
MMR
1717013229000, patch 11.5
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Cursed Gauntlet
+25 Physical Power
+9% Physical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3275
MMR
1716991989000, patch 11.5
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hrup
Grandmaster, 3308
MMR
1716910269000, patch 11.5
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Cleano
Master, 3144
MMR
1716837910000, patch 11.5
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Prophetic Cloak
+40 Physical Protection
+40 Magical Protection
+100 Health
+10% Cooldown Reduction
AURA - Allies within 70 units gain 20 Physical and Magical Protections.
PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Cleano
Master, 3144
MMR
1716767350000, patch 11.5
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by fineokay
Pro
Master, 2699
MMR
1716495910000, patch 11.5
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Layers
Pro
Grandmaster, 3081
MMR
1716474670000, patch 11.5
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Haddix
Pro
Master, 2571
MMR
1716431109000, patch 11.5
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Prophetic Cloak
+25 Physical Protection
+25 Magical Protection
+100 Health
+10% Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Greater Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Cleano
Master, 3144
MMR
1716323829000, patch 11.5
VS
Tainted Breastplate
+35 Physical Power
+55 Magical Power
+70 Physical Protection
+25 Magical Protection
PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Archdruid's Fury
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Emblem of Increasing Peril
Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.
by fineokay
Pro
Grandmaster, 2798
MMR
1716309791000, patch 11.5
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hrup
Grandmaster, 3308
MMR
1716247870000, patch 11.5
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Hydra's Lament
+30 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by fineokay
Pro
Master, 2755
MMR
1716154269000, patch 11.5
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Archiebaker
Grandmaster, 3274
MMR
1716144549000, patch 11.5
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by TheFrenchEmperor
Pro
Master, 2749
MMR
1716129431000, patch 11.5
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Evolved Prophetic Cloak
+40 Physical Protection
+40 Magical Protection
+100 Health
+10% Cooldown Reduction
AURA - Allies within 70 units gain 20 Physical and Magical Protections.
PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.
Archdruid's Fury
+35 Physical Protection
+35 Magical Protection
+250 Health
+15 MP5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Snaddy
Pro
Grandmaster, 3127
MMR
1716097029000, patch 11.5
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Warrior's Bane
+25 Physical Power
+5% Physical Penetration
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by BennyQ
Pro
Master, 2737
MMR
1715972470000, patch 11.5
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Cleano
Master, 3144
MMR
1715887830000, patch 11.5
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Void Shield
+55 Physical Protection
+150 Health
+25 HP5
AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Warrior's Bane
+25 Physical Power
+5% Physical Penetration
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hrup
Grandmaster, 3308
MMR
1715809349000, patch 11.5
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Duality
+55 Physical Power
+15% Attack Speed
PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hrup
Grandmaster, 3308
MMR
1715806831000, patch 11.5
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Adapting
Pro
Diamond I, 2708
MMR
1715785589000, patch 11.5
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Duality
+55 Physical Power
+15% Attack Speed
PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.
Warrior's Bane
+25 Physical Power
+5% Physical Penetration
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Hrup
Grandmaster, 3308
MMR
1715742391000, patch 11.5
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Cleric's Cloak
+15 Physical Protection
+15 Magical Protection
+5% Cooldown Reduction
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Cleano
Master, 3144
MMR
1715724390000, patch 11.5
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Incon
Master, 3172
MMR
1715700268000, patch 11.5
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Phalanx
+40 Physical Protection
+200 Health
+20 HP5
+10% Crowd Control Reduction
PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Cleano
Master, 3191
MMR
1715632271000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3243
MMR
1715549110000, patch 11.4
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Prophetic Cloak
+25 Physical Protection
+25 Magical Protection
+100 Health
+10% Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Cleano
Grandmaster, 3191
MMR
1715474590000, patch 11.4
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Prophetic Cloak
+25 Physical Protection
+25 Magical Protection
+100 Health
+10% Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
Thousand Fold Blade
+20 Physical Power
+5% Movement Speed
PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Cleano
Master, 3162
MMR
1715459470000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by fineokay
Pro
Grandmaster, 3366
MMR
1715445792000, patch 11.4
VS
Death's Embrace
+45 Physical Power
+80 Magical Power
+150 Health
PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
The Ferocious Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
Dominance
+40 Physical Power
+200 Mana
+20 MP5
+15% Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Angry
Master, 3100
MMR
1715444709000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Vexl
Master, 3119
MMR
1715419149000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Void Shield
+55 Physical Protection
+150 Health
+25 HP5
AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3226
MMR
1715317991000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by DonutDoug
Pro
Master, 2827
MMR
1715317631000, patch 11.4
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Inbowned
Pro
Master, 2927
MMR
1715256790000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3367
MMR
1715230150000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3367
MMR
1715223670000, patch 11.4
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3367
MMR
1715220788000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Spiked Gauntlet
+7 Physical Power
+3% Physical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Mytharria
Master, 3070
MMR
1715104151000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by KINGMuFasa23
Master, 3025
MMR
1714943590000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3282
MMR
1714938908000, patch 11.4
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Thousand Fold Blade
+20 Physical Power
+5% Movement Speed
PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Cleano
Master, 3162
MMR
1714853229000, patch 11.4
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+7% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Cleano
Master, 3162
MMR
1714821189000, patch 11.4
VS
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Devourer's Gauntlet
+50 Physical Power
+22.5% Physical Lifesteal
+15 Physical Penetration
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3279
MMR
1714800311000, patch 11.4
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by KINGMuFasa23
Master, 3060
MMR
1714781589000, patch 11.4
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Vexl
Master, 3156
MMR
1714731548000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3368
MMR
1714635790000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by AutοSpeed
Grandmaster, 3368
MMR
1714612750000, patch 11.4
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Spiked Gauntlet
+7 Physical Power
+3% Physical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by KINGMuFasa23
Grandmaster, 3170
MMR
1714540029000, patch 11.4
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by KINGMuFasa23
Grandmaster, 3170
MMR
1714534629000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Phalanx
+40 Physical Protection
+200 Health
+20 HP5
+10% Crowd Control Reduction
PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Shızen
Grandmaster, 3194
MMR
1714525269000, patch 11.4
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by KINGMuFasa23
Grandmaster, 3170
MMR
1714522751000, patch 11.4
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by KINGMuFasa23
Grandmaster, 3170
MMR
1714506911000, patch 11.4
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Portdergree
Grandmaster, 3184
MMR
1714439229000, patch 11.4
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by KINGMuFasa23
Grandmaster, 3170
MMR
1714435271000, patch 11.4
VS
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Portdergree
Grandmaster, 3184
MMR
1714425548000, patch 11.4
VS
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Portdergree
Grandmaster, 3184
MMR
1714421591000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3100
MMR
1714420869000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3416
MMR
1714382350000, patch 11.4
VS
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Portdergree
Grandmaster, 3184
MMR
1714361830000, patch 11.4
VS
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Thousand Fold Blade
+20 Physical Power
+5% Movement Speed
PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Portdergree
Grandmaster, 3184
MMR
1714354270000, patch 11.4
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Transcendence
+25 Physical Power
+250 Mana
+10 MP5
PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Haddix
Pro
Master, 2995
MMR
1714332310000, patch 11.4
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Haddix
Pro
Master, 2995
MMR
1714278310000, patch 11.4
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Spectral Armor
+50 Physical Protection
+250 Health
+20 HP5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.
PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Mace
+10 Physical Power
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by TourneyChamp
Master, 3053
MMR
1714276149000, patch 11.4
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Farinha415
Grandmaster, 2838
MMR
1714267149000, patch 11.4
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Thousand Fold Blade
+20 Physical Power
+5% Movement Speed
PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by AutοSpeed
Grandmaster, 3416
MMR
1714215669000, patch 11.4
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Cloak of Concentration
+30 Physical Protection
+30 Magical Protection
+5% Cooldown Reduction
PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3416
MMR
1714213509000, patch 11.4
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3416
MMR
1714207749000, patch 11.4
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Haddix
Pro
Master, 2995
MMR
1714089310000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Atalanta's Bow
+35 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Dominance
+40 Physical Power
+200 Mana
+20 MP5
+15% Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Emperor's Armor
+50 Physical Protection
+250 Health
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Golden Shard
PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.
by AutοSpeed
Grandmaster, 3416
MMR
1714035670000, patch 11.4
VS
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Joeldazeloth
Master, 3034
MMR
1713968349000, patch 11.4
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
by Dishonored
Pro
Master, 2978
MMR
1713934149000, patch 11.4
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3100
MMR
1713807430000, patch 11.4
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Hunter's Bow
+10 Physical Power
+20% Attack Speed
+5 Physical Penetration
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Angry
Grandmaster, 3159
MMR
1713703750000, patch 11.4
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Magic Shell
Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Master, 3030
MMR
1713685029000, patch 11.4
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Soul Eater
+30 Physical Power
+9% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.
Thousand Fold Blade
+20 Physical Power
+5% Movement Speed
PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Joeldazeloth
Master, 3034
MMR
1713673869000, patch 11.4
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by BennyQ
Pro
Grandmaster, 3388
MMR
1713657671000, patch 11.4
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by nnog
Pro
Diamond I, 2845
MMR
1713554711000, patch 11.4
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Sekhmet's Scepter
+35 Physical Power
+150 Health
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by dnomder
Master, 2979
MMR
1713503950000, patch 11.4
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Hydra's Lament
+30 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Angry
Grandmaster, 3062
MMR
1713433750000, patch 11.4
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3476
MMR
1713376870000, patch 11.4
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Morningstar
+7 Physical Power
+50 Mana
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3315
MMR
1713220270000, patch 11.3
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Magi's Cloak
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by TheSexySeagull
Master, 3051
MMR
1713208750000, patch 11.3
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
by Layers
Pro
Grandmaster, 3201
MMR
1713122350000, patch 11.3
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Adapting
Pro
Grandmaster, 3204
MMR
1712958910000, patch 11.3
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Hydra's Lament
+30 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Layers
Pro
Grandmaster, 3167
MMR
1712850910000, patch 11.3
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3363
MMR
1712830750000, patch 11.3
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by xConno
Master, 2887
MMR
1712792589000, patch 11.3
Death's Temper
+35 Physical Power
+50 Magical power
+150 Health
+30% Attack Speed
PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Atalanta's Bow
+35 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.
Crimson Claws
+50 Physical Power
+20% Attack Speed
+15% Physical Lifesteal
PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Nayhoo
Pro
Diamond III, 2375
MMR
1712734269000, patch 11.3
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Hydra's Lament
+30 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Weak3n
Master, 3084
MMR
1712706911000, patch 11.3
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Soul Eater
+30 Physical Power
+9% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Briоche
Master, 2823
MMR
1712677390000, patch 11.3
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3363
MMR
1712565429000, patch 11.3
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Crimson Claws
+50 Physical Power
+20% Attack Speed
+15% Physical Lifesteal
PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Briоche
Master, 2823
MMR
1712505309000, patch 11.3
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 3082
MMR
1712382910000, patch 11.3
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
The Crusher
+35 Physical Power
+20% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Master, 2858
MMR
1712305150000, patch 11.3
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Master, 2858
MMR
1712288952000, patch 11.3
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Charged Morningstar
+20 Physical Power
+150 Mana
+7 MP5
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 2940
MMR
1712226309000, patch 11.3
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Evolved Transcendence
+25 Physical Power
+750 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Portdergree
Grandmaster, 2955
MMR
1712207229000, patch 11.3
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Cloak
+10 Physical Protection
+10 Magical Protection
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Grandmaster, 2940
MMR
1712204709000, patch 11.3
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Master, 2815
MMR
1712139188000, patch 11.3
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Crimson Claws
+50 Physical Power
+20% Attack Speed
+15% Physical Lifesteal
PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.