PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Hydra's Lament
+30 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Julio
Pro
Diamond I, 2306
MMR
1732108029000, patch 11.11
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RankRobber
Master, 2588
MMR
1731961150000, patch 11.11
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Demon Blade
+30 Physical Power
+15% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Swift Edge
+20 Physical Power
+3% Movement Speed
PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by JustínBieber
Grandmaster, 2605
MMR
1731881949000, patch 11.11
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Evolved Devourer's Gauntlet
+50 Physical Power
+22.5% Physical Lifesteal
+15 Physical Penetration
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Swift Edge
+20 Physical Power
+3% Movement Speed
PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Isento
Grandmaster, 2774
MMR
1731872591000, patch 11.11
VS
Manikin Scepter
+10 Basic Attack Damage
+7% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Masamato
Grandmaster, 2752
MMR
1731860709000, patch 11.11
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Prophetic Cloak
+25 Physical Protection
+25 Magical Protection
+100 Health
+10% Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 2752
MMR
1731856389000, patch 11.11
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by ChaOtik7
Master, 2485
MMR
1731822189000, patch 11.11
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Round Shield
+10 Physical Protection
+10 HP5
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Masamato
Grandmaster, 2706
MMR
1731809229000, patch 11.11
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RankRobber
Grandmaster, 2438
MMR
1731794831000, patch 11.11
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Phalanx
+40 Physical Protection
+200 Health
+20 HP5
+10% Crowd Control Reduction
PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RankRobber
Grandmaster, 2438
MMR
1731792671000, patch 11.11
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by RankRobber
Grandmaster, 2438
MMR
1731788351000, patch 11.11
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by RankRobber
Grandmaster, 2438
MMR
1731785469000, patch 11.11
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Keen Blade
+20 Physical Power
+15% Attack Speed
PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by SirYeTo
Grandmaster, 2529
MMR
1731782949000, patch 11.11
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by YuriFan
Grandmaster, 2566
MMR
1731780431000, patch 11.11
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by midcasterminion
Grandmaster, 2528
MMR
1731771428000, patch 11.11
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Dominance
+40 Physical Power
+200 Mana
+20 MP5
+15% Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 85 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by OtherTheAnother
Pro
Diamond I, 2537
MMR
1731688990000, patch 11.11
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 2660
MMR
1731627430000, patch 11.11
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Thousand Fold Blade
+20 Physical Power
+5% Movement Speed
PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by BurstGolem
Diamond I, 2685
MMR
1731626710000, patch 11.11
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by RankRobber
Grandmaster, 2392
MMR
1731607989000, patch 11.11
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RankRobber
Grandmaster, 2392
MMR
1731605829000, patch 11.11
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by HiImCameron
Diamond I, 2718
MMR
1731601869000, patch 11.11
VS
Ornate Arrow
+60 Basic Attack Damage
+100 Health
+10% Attack Speed
+15% Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 2660
MMR
1731601509000, patch 11.11
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by RankRobber
Grandmaster, 2392
MMR
1731598629000, patch 11.11
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 2660
MMR
1731597189000, patch 11.11
VS
Ornate Arrow
+60 Basic Attack Damage
+100 Health
+10% Attack Speed
+15% Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Hunter's Bow
+10 Physical Power
+20% Attack Speed
+5 Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1731539590000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Masamato
Grandmaster, 3067
MMR
1731513668000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by FaygoQ
Grandmaster, 2658
MMR
1731508988000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Keen Blade
+20 Physical Power
+15% Attack Speed
PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Drаgoon
Grandmaster, 3226
MMR
1731497830000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by FaygoQ
Grandmaster, 2658
MMR
1731355629000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1731349871000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by RankRobber
Grandmaster, 2392
MMR
1731336549000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Dominance
+40 Physical Power
+200 Mana
+20 MP5
+15% Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by OtherTheAnother
Pro
Master, 2935
MMR
1731334749000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by FaygoQ
Grandmaster, 2658
MMR
1731264191000, patch 11.10
VS
Ornate Arrow
+60 Basic Attack Damage
+100 Health
+10% Attack Speed
+15% Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1731260589000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RankRobber
Grandmaster, 2392
MMR
1731256631000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1731255551000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Keen Blade
+20 Physical Power
+15% Attack Speed
PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RankRobber
Grandmaster, 2392
MMR
1731249790000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1731249070000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by HiImCameron
Master, 2960
MMR
1731208750000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Keen Blade
+20 Physical Power
+15% Attack Speed
PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RankRobber
Grandmaster, 2392
MMR
1731162310000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Light Blade
+5 Physical Power
+10% Attack Speed
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by FaygoQ
Grandmaster, 2658
MMR
1731137470000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1731116949000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1731065469000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Ferocious Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Floodforce
Grandmaster, 3122
MMR
1731020469000, patch 11.10
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1731016149000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by FaygoQ
Grandmaster, 2658
MMR
1730989869000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by OtherTheAnother
Pro
Grandmaster, 2984
MMR
1730942350000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by RankRobber
Grandmaster, 2392
MMR
1730887270000, patch 11.10
VS
Manikin Scepter
+10 Basic Attack Damage
+7% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Hunter's Bow
+10 Physical Power
+20% Attack Speed
+5 Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Masamato
Grandmaster, 3067
MMR
1730831470000, patch 11.10
VS
Death's Toll
+18 Physical Power
+35 Magical Power
+75 Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Swift Edge
+20 Physical Power
+3% Movement Speed
PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.
Hunter's Bow
+10 Physical Power
+20% Attack Speed
+5 Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1730829670000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1730818870000, patch 11.10
VS
Ornate Arrow
+60 Basic Attack Damage
+100 Health
+10% Attack Speed
+15% Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1730817070000, patch 11.10
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Rustyyyyyy
Master, 2970
MMR
1730769191000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1730765951000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Masamato
Grandmaster, 3067
MMR
1730761271000, patch 11.10
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by HiImCameron
Master, 2960
MMR
1730681711000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Absolution
+60 Magical Protection
+250 Health
+20% Crowd Control Reduction
PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by NotAValveGame
Diamond I, 2706
MMR
1730591708000, patch 11.10
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Asi
+35 Physical Power
+18% Physical Lifesteal
+10 Penetration
+20% Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Isento
Grandmaster, 3112
MMR
1730582710000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Blessed0ne
Diamond I, 2444
MMR
1730525830000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Rustyyyyyy
Grandmaster, 2937
MMR
1730510709000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Dominance
+40 Physical Power
+200 Mana
+20 MP5
+15% Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Isento
Grandmaster, 3112
MMR
1730500629000, patch 11.10
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Ancient Blade
+50 Health
+5% Movement Speed
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Floodforce
Grandmaster, 3109
MMR
1730481909000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by BlackPh04nix
Master, 2956
MMR
1730467509000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Floodforce
Grandmaster, 3063
MMR
1730427911000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by BlackPh04nix
Master, 2956
MMR
1730390111000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Balanced Blade
+15 Physical Power
+15% Attack Speed
PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by BlackPh03nix
Grandmaster, 3037
MMR
1730291470000, patch 11.10
VS
Manikin Scepter
+10 Basic Attack Damage
+7% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Tower Shield
+25 Physical Protection
+10 HP5
PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.
Short Bow
+15% Attack Speed
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by BlackPh04nix
Master, 2956
MMR
1730285348000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by x3h15m194z
Master, 2912
MMR
1730215870000, patch 11.10
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Light Blade
+5 Physical Power
+10% Attack Speed
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Floodforce
Grandmaster, 3048
MMR
1730150349000, patch 11.10
VS
Sekhmet's Scepter
+35 Physical Power
+150 Health
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s
Jeweled Studs
+20 Physical Power
+30 Magical power
+10% Cooldown Reduction
+20 MP5
Dawnbringer
+40 Physical Power
+200 Health
+15 HP5
+20% Crowd Control Reduction
PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Emperor's Armor
+50 Physical Protection
+250 Health
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.
Stone of Gaia
+350 Health
+25 HP5
+15 MP5
PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s.
PASSIVE - Regenerates 0.4% of your max health every second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Wing Shard
Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 5s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.
by АrhiKоt
Grandmaster, 2979
MMR
1730146031000, patch 11.10
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Ancient Blade
+50 Health
+5% Movement Speed
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Floodforce
Grandmaster, 3048
MMR
1730138471000, patch 11.10
VS
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Dominance
+40 Physical Power
+200 Mana
+20 MP5
+15% Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by OtherTheAnother
Pro
Master, 2716
MMR
1730068990000, patch 11.10
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by АrhiKоt
Grandmaster, 2926
MMR
1729946950000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Isaiahlj
Master, 2888
MMR
1729908429000, patch 11.10
VS
Hunter's Cowl
+50 Physical Power
+15 MP5
+15% Physical Lifesteal
+20% Attack Speed
AURA - While you are within 55 units of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sοlomon
Grandmaster, 3085
MMR
1729842551000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Sοlomon
Grandmaster, 3085
MMR
1729840029000, patch 11.10
VS
Manikin Scepter
+10 Basic Attack Damage
+7% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Round Shield
+10 Physical Protection
+10 HP5
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Hunter's Bow
+10 Physical Power
+20% Attack Speed
+5 Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Tanero
Grandmaster, 2916
MMR
1729610709000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Tanero
Grandmaster, 2916
MMR
1729560309000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Tanero
Grandmaster, 2916
MMR
1729558151000, patch 11.10
VS
Death's Toll
+18 Physical Power
+35 Magical Power
+75 Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
Phalanx
+40 Physical Protection
+200 Health
+20 HP5
+10% Crowd Control Reduction
PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by NotAValveGame
Grandmaster, 2961
MMR
1729553471000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729548071000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Amulet of the Stronghold
+45 Magical Protection
+250 Health
+200 Mana
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729529349000, patch 11.10
VS
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Ornate Arrow
+60 Basic Attack Damage
+100 Health
+10% Attack Speed
+15% Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729526831000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729514589000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Kaiえ
Master, 2897
MMR
1729508831000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Malicious Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Isaiahlj
Grandmaster, 2957
MMR
1729474270000, patch 11.10
VS
Magi's Revenge
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Dalkom
Grandmaster, 2907
MMR
1729473189000, patch 11.10
VS
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Prophetic Cloak
+25 Physical Protection
+25 Magical Protection
+100 Health
+10% Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729465990000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Malicious Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Floodforce
Grandmaster, 3048
MMR
1729463828000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Tanero
Grandmaster, 2916
MMR
1729459870000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Greater Teleport Fragment
Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729432510000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729429990000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Tanero
Grandmaster, 2916
MMR
1729383550000, patch 11.10
VS
Hunter's Cowl
+50 Physical Power
+15 MP5
+15% Physical Lifesteal
+20% Attack Speed
AURA - While you are within 55 units of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Rage
+30 Physical Power
+35% Critical Strike Chance
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sοlomon
Grandmaster, 2991
MMR
1729367710000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729356190000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729354030000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Crimson Claws
+50 Physical Power
+20% Attack Speed
+25% Physical Lifesteal
PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Bladed Boomerang
+30 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by BlackPh03nix
Grandmaster, 2823
MMR
1729342150000, patch 11.10
VS
Ornate Arrow
+60 Basic Attack Damage
+100 Health
+10% Attack Speed
+15% Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Bladed Boomerang
+30 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729285629000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Bladed Boomerang
+30 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729268349000, patch 11.10
VS
Manikin Scepter
+10 Basic Attack Damage
+7% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2916
MMR
1729258629000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Tanero
Grandmaster, 2916
MMR
1729252509000, patch 11.10
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Bladed Boomerang
+30 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Tanero
Grandmaster, 2916
MMR
1729197789000, patch 11.10
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Kaiえ
Grandmaster, 2911
MMR
1729151348000, patch 11.10
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by AutοSpeed
Master, 2868
MMR
1729146668000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Cursed Gauntlet
+25 Physical Power
+9% Physical Lifesteal
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sοlomon
Grandmaster, 3124
MMR
1729093030000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Demon Blade
+30 Physical Power
+15% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sοlomon
Grandmaster, 3124
MMR
1729087630000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Sοlomon
Grandmaster, 3124
MMR
1729082590000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MathiøDeuz
Grandmaster, 2931
MMR
1728964151000, patch 11.10
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Farinha415
Grandmaster, 2919
MMR
1728847148000, patch 11.10
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Washeddd
Grandmaster, 2908
MMR
1728364291000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by АrhiKоt
Grandmaster, 2742
MMR
1728181410000, patch 11.10
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Floodforce
Grandmaster, 2883
MMR
1728171690000, patch 11.10
VS
Bumba's Hammer
+45 Physical Power
+60 Magical Power
+100 Health
+10% Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
The Ferocious Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Venenu
Pro
Master, 2234
MMR
1728132089000, patch 11.10
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Venenu
Pro
Master, 2282
MMR
1727871827000, patch 11.9
VS
Demon Blade
+30 Physical Power
+15% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Bladed Boomerang
+30 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Floodforce
Master, 2829
MMR
1727832227000, patch 11.9
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Floodforce
Master, 2829
MMR
1727830067000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Aegis of Acceleration
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Venenu
Pro
Master, 2329
MMR
1727699026000, patch 11.9
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Asi
+35 Physical Power
+18% Physical Lifesteal
+10 Penetration
+20% Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by ZackFair014
Grandmaster, 2801
MMR
1727552867000, patch 11.9
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fearing130Ping
Master, 2786
MMR
1727456386000, patch 11.9
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Hunter's Bow
+10 Physical Power
+20% Attack Speed
+5 Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Isaiahlj
Grandmaster, 2887
MMR
1727413548000, patch 11.9
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Tribulence
Master, 2797
MMR
1727393748000, patch 11.9
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Persistent Teleport
Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tribulence
Master, 2797
MMR
1727385828000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by ZackFair014
Grandmaster, 2801
MMR
1727359908000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
The Ferocious Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Asi
+35 Physical Power
+18% Physical Lifesteal
+10 Penetration
+20% Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Venenu
Pro
Master, 2571
MMR
1727099626000, patch 11.9
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Berserker's Shield
+50 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fearing130Ping
Grandmaster, 2786
MMR
1727029787000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Venenu
Pro
Master, 2493
MMR
1727006387000, patch 11.9
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Rustyyyyyy
Grandmaster, 2764
MMR
1726963907000, patch 11.9
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Venenu
Pro
Grandmaster, 2492
MMR
1726925387000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Venenu
Pro
Master, 2474
MMR
1726842946000, patch 11.9
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
The Ferocious Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Venenu
Pro
Master, 2663
MMR
1726656467000, patch 11.9
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Asi
+35 Physical Power
+18% Physical Lifesteal
+10 Penetration
+20% Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2778
MMR
1726396989000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by YuriFan
Grandmaster, 2789
MMR
1726386191000, patch 11.9
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Floodforce
Grandmaster, 2707
MMR
1726355231000, patch 11.9
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Asi
+35 Physical Power
+18% Physical Lifesteal
+10 Penetration
+20% Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Demon Blade
+30 Physical Power
+15% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by FutabaˆRio
Grandmaster, 2685
MMR
1726336868000, patch 11.9
VS
Manikin Scepter
+10 Basic Attack Damage
+7% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2729
MMR
1726307350000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by v1etcong
Grandmaster, 2653
MMR
1726272070000, patch 11.9
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
The Ferocious Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tanero
Grandmaster, 2729
MMR
1726267030000, patch 11.9
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Shadowdrinker
+45 Physical Power
+10 Physical Penetration
+10% Movement Speed
PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Wing Shard
Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 5s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.
by АrhiKоt
Grandmaster, 2743
MMR
1726134549000, patch 11.9
VS
Manikin Scepter
+10 Basic Attack Damage
+7% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Gem Of Fate
+10% Cooldown Reduction
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Isaiahlj
Grandmaster, 2770
MMR
1725935830000, patch 11.9
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Honed Edge
+30 Physical Power
+10% Cooldown Reduction
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MadNzzzz
Grandmaster, 2728
MMR
1725928270000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Diamond I, 2562
MMR
1725922510000, patch 11.9
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Rage
+30 Physical Power
+35% Critical Strike Chance
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Swift Edge
+20 Physical Power
+3% Movement Speed
PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoraAmamiyа
Grandmaster, 2746
MMR
1725902349000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoraAmamiyа
Grandmaster, 2746
MMR
1725876069000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by BATMΛN
Grandmaster, 2598
MMR
1725842949000, patch 11.9
VS
Bumba's Dagger
+13 Physical Power
+25 Magical Power
+50 Health
+50 Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Light Blade
+5 Physical Power
+10% Attack Speed
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Floodforce
Grandmaster, 2673
MMR
1725829269000, patch 11.9
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoraAmamiyа
Grandmaster, 2746
MMR
1725826029000, patch 11.9
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoraAmamiyа
Grandmaster, 2746
MMR
1725822431000, patch 11.9
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Venenu
Pro
Master, 2358
MMR
1725790031000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by FaZeGeekbar
Master, 2695
MMR
1725785351000, patch 11.9
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by FaZeGeekbar
Master, 2695
MMR
1725781389000, patch 11.9
VS
Manikin Hidden Blade
+70 Physical Power
+95 Magical Power
+15% Attack Speed
PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by YuriFan
Grandmaster, 2663
MMR
1725737110000, patch 11.9
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Bladed Boomerang
+30 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Venenu
Pro
Master, 2363
MMR
1725706510000, patch 11.9
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Floodforce
Master, 2555
MMR
1725670510000, patch 11.9
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Asi
+35 Physical Power
+18% Physical Lifesteal
+10 Penetration
+20% Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Isaiahlj
Diamond I, 2744
MMR
1725572613000, patch 11.9
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Charged Bow
+20% Attack Speed
PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MadNzzzz
Grandmaster, 2580
MMR
1725506011000, patch 11.9
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Floodforce
Master, 2555
MMR
1725481891000, patch 11.9
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Floodforce
Master, 2555
MMR
1725300428000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Bladed Boomerang
+30 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by MadNzzzz
Grandmaster, 2580
MMR
1725053109000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Isaiahlj
Diamond I, 2744
MMR
1724901549000, patch 11.8
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Floodforce
Master, 3097
MMR
1724892189000, patch 11.8
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Keen Blade
+20 Physical Power
+15% Attack Speed
PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Floodforce
Master, 3097
MMR
1724798229000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tribulence
Grandmaster, 2651
MMR
1724739910000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tribulence
Grandmaster, 2651
MMR
1724732708000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tribulence
Grandmaster, 2651
MMR
1724729110000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Farinha415
Master, 3082
MMR
1724724788000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Grave
Pro
Master, 2825
MMR
1724723350000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SnixJ
Grandmaster, 3211
MMR
1724713990000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Giftie
Master, 3146
MMR
1724706788000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 2869
MMR
1724695990000, patch 11.8
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by TheRayShadow
Pro
Diamond IV, 2088
MMR
1724693110000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 2845
MMR
1724683030000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Blessed0ne
Diamond I, 2633
MMR
1724648110000, patch 11.8
VS
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Light Blade
+5 Physical Power
+10% Attack Speed
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Blessed0ne
Diamond I, 2633
MMR
1724638750000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 2972
MMR
1724625790000, patch 11.8
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Keen Blade
+20 Physical Power
+15% Attack Speed
PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Floodforce
Master, 3097
MMR
1724604910000, patch 11.8
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Short Sword
+25 Physical Power
PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by SwinePits
Grandmaster, 2532
MMR
1724604550000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Rage
+30 Physical Power
+35% Critical Strike Chance
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 2872
MMR
1724560269000, patch 11.8
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Floodforce
Master, 3097
MMR
1724546949000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Swift Edge
+20 Physical Power
+3% Movement Speed
PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 3046
MMR
1724533989000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Zapman
Pro
Master, 3118
MMR
1724518869000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Snaddy
Pro
Master, 2849
MMR
1724461269000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Fail-not
+30 Physical Power
+15% Critical Strike Chance
+20% Cooldown Reduction
+10% Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Bloodforge
+50 Physical Power
+15% Physical Lifesteal
+7% Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Farinha415
Master, 3082
MMR
1724443990000, patch 11.8
VS
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Rage
+30 Physical Power
+35% Critical Strike Chance
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 3003
MMR
1724442550000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 3093
MMR
1724416990000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Farinha415
Master, 3082
MMR
1724367668000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Tribulence
Grandmaster, 2651
MMR
1724359390000, patch 11.8
VS
Manikin Scepter
+10 Basic Attack Damage
+7% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
The Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Tribulence
Grandmaster, 2651
MMR
1724347510000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Odysseus' Bow
+35% Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wаke
Grandmaster, 3500
MMR
1724347150000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Snaddy
Pro
Master, 2936
MMR
1724345710000, patch 11.8
VS
Bumba's Spear
+50 Physical Power
+75 Magical Power
+10% Penetration
+10% Cooldown Reduction
PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
The Crusher
+35 Physical Power
+25% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by TwoGuysPizza
Master, 3129
MMR
1724344270000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Stone Cutting Sword
+35 Physical Power
+7% Movement Speed
PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by PeleFeetandToes
Master, 3081
MMR
1724335990000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Stormseeker
+30 Physical Power
+20% Attack Speed
+10 Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 3092
MMR
1724329150000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 3078
MMR
1724314389000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by nalwong
Grandmaster, 2649
MMR
1724295669000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by SoloOrTroll
Pro
Master, 3087
MMR
1724294949000, patch 11.8
VS
Manikin Mace
+50 Basic Attack Damage
+25 Physical Protection
+100 Health
+20% Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
Equinox
+25 Physical Power
+20% Attack Speed
+7% Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Silverbranch Bow
+25 Physical Power
+30% Attack Speed
+10% Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Isaiahlj
Diamond I, 2744
MMR
1724273709000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Bladed Boomerang
+30 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Floodforce
Master, 3097
MMR
1724268669000, patch 11.8
VS
Eye of the Jungle
+15 Physical Power
+30 Magical Power
+7 Physical Protection
+10 HP5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Wаke
Grandmaster, 3500
MMR
1724259309000, patch 11.8
VS
Protector of the Jungle
+50 Physical Power
+70 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
The Crusher
+35 Physical Power
+25% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Morningstar
+7 Physical Power
+50 Mana
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by TwoGuysPizza
Master, 3112
MMR
1724241309000, patch 11.8
VS
Seer of the Jungle
+50 Physical Power
+70 Magical Power
+35 Physical Protection
+25% Attack Speed
PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.
Ichaival
+20 Physical Power
+25% Attack Speed
+10 Physical Penetration
PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)
Hastened Fatalis
+100 Health
+10 Penetration
+20% Attack Speed
+7% Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Evolved Rage
+45 Physical Power
+45% Critical Strike Chance
Devoted Deathbringer
+30 Physical Power
+30% Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Swift Edge
+20 Physical Power
+3% Movement Speed
PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.