PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Alᴏne
Grandmaster,
3415
MMR
1773627022000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Varıous
Grandmaster,
3500
MMR
1773138621000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Dawnbringer
+40 Physical Power
+200 Health
+15 HP5
+20% Crowd Control Reduction
PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for 8s. These buffs are further increased for each enemy god within 55 units of you, stacking twice. This effect can only occur once every 30s.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by CrystallEyes
Master,
3500
MMR
1773009983000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Mystical Earring
+15 MP5
Bewitched Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Spiked Shield
+30 Physical Protection
+100 Health
+15 HP5
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by BadasŝLifeboat
Master,
3383
MMR
1772996543000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Runeforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Μilkyways
Grandmaster,
3500
MMR
1772506943000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Sturdy Breastplate
+35 Physical Protection
+100 Health
+10 HP5
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s Kill or assist minions to upgrade this Relic for free.
by Varıous
Master,
3345
MMR
1771023502000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Abyssal Stone
+35 Physical Protection
+40 Magical Protection
+250 Health
PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by F3ARKAT
Master,
3310
MMR
1770006861000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Contagion
+50 Physical Protection
+200 Health
+25 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s Kill or assist minions to upgrade this Relic for free.
by Pluckules
Master,
3408
MMR
1769865020000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s Kill or assist minions to upgrade this Relic for free.
by TheBoomBoomRoom
Master,
3424
MMR
1769615422000, patch
12.1
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Runebreaking Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Abyssal Stone
+35 Physical Protection
+40 Magical Protection
+250 Health
PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by lFeeling
Master,
3351
MMR
1769585422000, patch
12.1
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Breastplate of Determination
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
Contagion
+50 Physical Protection
+200 Health
+25 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Magi's Shelter
+25 Physical Protection
+25 Magical Protection
+10% Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by åkil
Master,
3333
MMR
1769490142000, patch
12.1
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Ancile
+45 Magical Protection
+250 Health
+20 HP5
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by lFeeling
Master,
3351
MMR
1769406623000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by åkil
Master,
3333
MMR
1769405901000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by OnIyNai
Grandmaster,
3500
MMR
1769133262000, patch
12.1
VS
Corrupted Bluestone
+35 Physical Power
+100 Health
+20 HP5
+20 MP5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Bewitched Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Arondight
+50 Physical Power
+10% Cooldown Reduction
+7% Movement Speed
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by iGotHypothermia
Grandmaster,
3500
MMR
1768706062000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Abyssal Stone
+35 Physical Protection
+40 Magical Protection
+250 Health
PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by iGotHypothermia
Grandmaster,
3453
MMR
1768582941000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
The Crusher
+35 Physical Power
+25% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by syrupman67
Grandmaster,
3500
MMR
1768107023000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Warrior's Bane
+25 Physical Power
+5% Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by syrupman67
Grandmaster,
3500
MMR
1768103421000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
The Crusher
+35 Physical Power
+25% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Warrior's Bane
+25 Physical Power
+5% Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by syrupman67
Grandmaster,
3500
MMR
1768072463000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Runeforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by ILikethat45
Grandmaster,
3394
MMR
1767739342000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
The Crusher
+35 Physical Power
+25% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by syrupman67
Grandmaster,
3500
MMR
1767564142000, patch
12.1
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Round Shield
+10 Physical Protection
+10 HP5
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Cleric's Cloak
+15 Physical Protection
+15 Magical Protection
+5% Cooldown Reduction
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Aquarius
Pro
Diamond III,
2419
MMR
1767152782000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Amulet of the Stronghold
+45 Magical Protection
+250 Health
+200 Mana
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by DontYouLaLa
Master,
3323
MMR
1767112942000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Shield of the Phoenix
+30 Physical Protection
+200 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 85 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by pandanorte
Grandmaster,
3500
MMR
1766923340000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Ancient Blade
+50 Health
+5% Movement Speed
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Sundering Spear
Fire a bolt that travels 70 units, stopping on first god hit dealing 5% of their Max Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s. This relic has 2 charges. Cooldown - 130s. Kill or assist minions to upgrade this Relic for free.
by pandanorte
Grandmaster,
3500
MMR
1766666541000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s Kill or assist minions to upgrade this Relic for free.
by pandanorte
Grandmaster,
3500
MMR
1766532621000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Flameforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Contagion
+50 Physical Protection
+200 Health
+25 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by Rainasù
Grandmaster,
3314
MMR
1765729343000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Bewitched Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Alᴏne
Grandmaster,
3500
MMR
1765682781000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Morningstar
+7 Physical Power
+50 Mana
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by atrons1
Grandmaster,
3490
MMR
1763131582000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Bewitched Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Sundering Spear
Fire a bolt that travels 70 units, stopping on first god hit dealing 5% of their Max Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s. This relic has 2 charges. Cooldown - 130s. Kill or assist minions to upgrade this Relic for free.
by Envy BB
Grandmaster,
3290
MMR
1762908621000, patch
12.1
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Runeforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Sturdy Breastplate
+35 Physical Protection
+100 Health
+10 HP5
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Greater Sundering Spear
Fire a bolt that travels 70 units, stopping on first god hit dealing 5% of their Max Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s. This relic has 2 charges. Cooldown - 110s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Marihuan0x
Grandmaster,
3320
MMR
1762378461000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Katana
+7 Physical Power
+3% Movement Speed
This item and all upgrades are only available to Assassins and Warriors.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by atrons1
Grandmaster,
3500
MMR
1762370781000, patch
12.1
VS
Evolved Transcendence
+25 Physical Power
+1050 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Hydra's Lament
+40 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Rangda's Mask
+50 Physical Power
+70 Magical Power
+20 HP5
+10% Cooldown Reduction
Gain 5 stacks of Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of Weakness. When you remove a stack of Weakness gain a stack of Strength. For each stack of Strength gain +3% damage dealt and 2% movement speed.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by OnIyNai
Grandmaster,
2525
MMR
1762224622000, patch
12.1
VS
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Morningstar
+7 Physical Power
+50 Mana
Rangda's Mask
+50 Physical Power
+70 Magical Power
+20 HP5
+10% Cooldown Reduction
Gain 5 stacks of Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of Weakness. When you remove a stack of Weakness gain a stack of Strength. For each stack of Strength gain +3% damage dealt and 2% movement speed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by OnIyNai
Grandmaster,
2525
MMR
1762221502000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Shield of Thorns
Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 85 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by OnIyNai
Grandmaster,
2525
MMR
1762061662000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Evolved Transcendence
+25 Physical Power
+1050 Mana
+10 MP5
+10 Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Hydra's Lament
+40 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by atrons1
Grandmaster,
3277
MMR
1760661502000, patch
12.1
VS
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Hydra's Lament
+40 Physical Power
+10% Physical Penetration
+10% Cooldown Reduction
+200 Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Rangda's Mask
+50 Physical Power
+70 Magical Power
+20 HP5
+10% Cooldown Reduction
Gain 5 stacks of Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of Weakness. When you remove a stack of Weakness gain a stack of Strength. For each stack of Strength gain +3% damage dealt and 2% movement speed.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by OnIyNai
Grandmaster,
2525
MMR
1760478142000, patch
12.1
VS
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Vigilance
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Envenomed Executioner
+30 Physical Power
+20% Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
Bewitched Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Divine Barrier
Deploy a 40 unit wide wall of divine light that reduces the damage of all enemy Basic Attacks that pass through it by 30%. Additionally, all allies that pass through the barrier have their Movement Speed increased by 5% for 3s while enemies that pass through it are Slowed by 30% for 3s. The barrier lasts for 30s. Cooldown - 80s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by gobananas192355
Grandmaster,
3339
MMR
1760337262000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Contagion
+50 Physical Protection
+200 Health
+25 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Iron Mail
+75 Health
+10 Physical Protection
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s Kill or assist minions to upgrade this Relic for free.
by LinusTheLeo
Grandmaster,
3321
MMR
1759497501000, patch
12.1
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Manticore's Spikes
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 MP5
PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by LinusTheLeo
Grandmaster,
3321
MMR
1759493903000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Gem Of Fate
+10% Cooldown Reduction
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by LinusTheLeo
Grandmaster,
3377
MMR
1759226300000, patch
12.1
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by LinusTheLeo
Grandmaster,
3377
MMR
1758885502000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Dawnbringer
+40 Physical Power
+200 Health
+15 HP5
+20% Crowd Control Reduction
PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for 8s. These buffs are further increased for each enemy god within 55 units of you, stacking twice. This effect can only occur once every 30s.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LinusTheLeo
Master,
3269
MMR
1758248542000, patch
12.1
VS
Rangda's Mask
+50 Physical Power
+70 Magical Power
+20 HP5
+10% Cooldown Reduction
Gain 5 stacks of Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of Weakness. When you remove a stack of Weakness gain a stack of Strength. For each stack of Strength gain +3% damage dealt and 2% movement speed.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
The Crusher
+35 Physical Power
+25% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by TrueTrepid
Master,
3216
MMR
1757654781000, patch
12.1
VS
Rangda's Mask
+50 Physical Power
+70 Magical Power
+20 HP5
+10% Cooldown Reduction
Gain 5 stacks of Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of Weakness. When you remove a stack of Weakness gain a stack of Strength. For each stack of Strength gain +3% damage dealt and 2% movement speed.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
The Crusher
+35 Physical Power
+25% Attack Speed
+10% Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by TrueTrepid
Master,
3216
MMR
1757647102000, patch
12.1
VS
Fighter's Mask
+15 Physical Power
+25 Magical Power
+10 HP5
+10 MP5
PASSIVE - Increase Damage Dealt by 5% + 0.25% per your god’s level. Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. Can be upgraded at level 20.
Evolved Soul Eater
+50 Physical Power
+15% Physical Lifesteal
+10 Physical Penetration
+10% Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Serrated Edge
+25 Physical Power
+15% Physical Lifesteal
+20% Physical Penetration
+7% Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by TrueTrepid
Master,
3216
MMR
1757645422000, patch
12.1
VS
Axe of Animosity
+30 Physical Protection
+30 Magical Protection
+300 Health
+30% Crowd Control Reduction
PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Contagion
+50 Physical Protection
+200 Health
+25 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Frostbound Hammer
+35 Physical Power
+200 Health
+25 HP5
+15 MP5
PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.
Shogun's Kusari
+45 Magical Protection
+150 Health
+20 MP5
+10% Attack Speed
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
Qin's Sais
+30 Physical Power
+25% Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Sturdy Shard
PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.
by Reré
Master,
3194
MMR
1757100141000, patch
12.1
VS
Sigil of The Old Guard
+25 Physical Power
+35 Magical Power
+40 Physical Protection
+65 Magical Protection
PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Dawnbringer
+40 Physical Power
+200 Health
+15 HP5
+20% Crowd Control Reduction
PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for 8s. These buffs are further increased for each enemy god within 55 units of you, stacking twice. This effect can only occur once every 30s.
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Breastplate of Vigilance
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Blessed Barrier
Deploy a 40 unit wide wall of divine light that reduces the damage of all enemy Basic Attacks that pass through it by 30% and increases the damage of all allied Basic Attacks by 20%. Additionally, all allies that pass through the barrier have their Movement Speed increased by 5% for 3s while enemies that pass through it are Slowed by 30% for 3s. The barrier lasts for 30s. Cooldown - 80s.
by gobananas192355
Grandmaster,
3264
MMR
1756679422000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Mystical Earring
+15 MP5
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Sturdy Breastplate
+35 Physical Protection
+100 Health
+10 HP5
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 100s Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by IBryanMyers
Grandmaster,
3302
MMR
1756097902000, patch
12.1
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Melasudas
Master,
3145
MMR
1755906141000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fμry
Grandmaster,
3328
MMR
1755625824000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Shield of the Phoenix
+30 Physical Protection
+200 Health
+20 HP5
+10% Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Flameforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by atrons1
Grandmaster,
3363
MMR
1754881821000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Sage's Stone
+20 Physical Protection
+20 magical Protection
+150 Health
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by Njaldr
Grandmaster,
3447
MMR
1754254701000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Njaldr
Grandmaster,
3417
MMR
1754190140000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Divine Barrier
Deploy a 40 unit wide wall of divine light that reduces the damage of all enemy Basic Attacks that pass through it by 30%. Additionally, all allies that pass through the barrier have their Movement Speed increased by 5% for 3s while enemies that pass through it are Slowed by 30% for 3s. The barrier lasts for 30s. Cooldown - 100s. Kill or assist minions to upgrade this Relic for free.
by Njaldr
Grandmaster,
3347
MMR
1753968380000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Sovereignty
+200 Health
+40 Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Njaldr
Grandmaster,
3329
MMR
1753734141000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Disks
Grandmaster,
3403
MMR
1752974062000, patch
12.1
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Sundering Spear
Fire a bolt that travels 70 units, stopping on first god hit dealing 5% of their Max Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s. This relic has 2 charges. Cooldown - 110s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by tbaky
Grandmaster,
3095
MMR
1752946462000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Heartward Amulet
+45 Magical Protection
+250 Health
+200 Mana
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Höst
Grandmaster,
3159
MMR
1752372621000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Prophetic Cloak
+25 Physical Protection
+25 Magical Protection
+100 Health
+10% Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Cudgel
+10 Physical Power
+50 Health
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
by ESPARTArta116
Master,
3142
MMR
1752223581000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 100s Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by yuhmadda
Grandmaster,
2486
MMR
1751046382000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LinusWendelstedt
Grandmaster,
3361
MMR
1750516702000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LinusWendelstedt
Grandmaster,
3360
MMR
1750269501000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LinusWendelstedt
Grandmaster,
3282
MMR
1750246223000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Piercing Star
+25 Physical Power
+150 Mana
+10 MP5
PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
by Dëströy
Master,
3156
MMR
1750221261000, patch
12.1
VS
Bluestone Pendant
+15 Physical Power
+15 HP5
+10 MP5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Runeforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Greater Divine Barrier
Deploy a 40 unit wide wall of divine light that reduces the damage of all enemy Basic Attacks that pass through it by 30%. Additionally, all allies that pass through the barrier have their Movement Speed increased by 5% for 3s while enemies that pass through it are Slowed by 30% for 3s. The barrier lasts for 30s. Cooldown - 80s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Disks
Grandmaster,
3500
MMR
1750140381000, patch
12.1
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Stone of Binding
+35 Magical Protection
+35 Physical Protection
+200 Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Phantom Shell
Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.
by Aquarius
Pro
Platinum IV,
2191
MMR
1750126462000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by LinusWendelstedt
Grandmaster,
3421
MMR
1750012221000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Ritual Blade
+150 Health
+5% Movement Speed
+10% Cooldown Reduction
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RòckyRoad
Grandmaster,
3375
MMR
1749926781000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 100s Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by RòckyRoad
Grandmaster,
3368
MMR
1749838701000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by RòckyRoad
Grandmaster,
3207
MMR
1749728300000, patch
12.1
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Brawler's Beat Stick
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by FreeloBabyTV
Grandmaster,
3189
MMR
1749597982000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Morningstar
+7 Physical Power
+50 Mana
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by atrons1
Grandmaster,
3335
MMR
1749421583000, patch
12.1
VS
Bluestone Brooch
+30 Physical Power
+150 Health
+30 HP5
+30 MP5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Flameforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Caduceus Club
+20 Physical Power
+200 Health
+20 MP5
+10% Cooldown Reduction
PASSIVE - Healing Dealt is increased by 30%.
AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by Yаsh
Master,
3155
MMR
1749379821000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Spirit Robe
+35 Physical Protection
+35 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fjollträsk
Grandmaster,
3300
MMR
1749283821000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Gem Of Fate
+10% Cooldown Reduction
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Fjollträsk
Grandmaster,
3348
MMR
1749255501000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Fjollträsk
Grandmaster,
3348
MMR
1749219501000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by atrons1
Master,
3058
MMR
1749052223000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Blackthorn Hammer
+35 Physical Power
+300 Health
+200 Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fjollträsk
Grandmaster,
3494
MMR
1749028461000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Winged Blade
+25 Magical Protection
+200 Health
+20% Crowd Control Reduction
+7% Movement Speed
PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. Kill or assist minions to upgrade this Relic for free.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fjollträsk
Grandmaster,
3264
MMR
1748991023000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Runeforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Fortress Shield
+20 Physical Protection
+150 Health
+15 HP5
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fjollträsk
Grandmaster,
3219
MMR
1748926701000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fjollträsk
Grandmaster,
3219
MMR
1748913261000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by Fjollträsk
Grandmaster,
3278
MMR
1748904621000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Oni Hunter's Garb
+150 Health
+50 Magical Protection
+30 MP5
+20% Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Gladiator's Shield
+40 Physical Protection
+200 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fjollträsk
Grandmaster,
3278
MMR
1748888781000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Steel Crest
+20 Physical Protection
+150 Health
PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Fjollträsk
Grandmaster,
3278
MMR
1748887101000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Genji's Guard
+100 Health
+60 Magical Protection
+40 MP5
+10% Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Bewitched Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Midgardian Mail
+250 Health
+40 Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by atrons1
Grandmaster,
3143
MMR
1748841021000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Wrath
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
Breastplate of Valor
+50 Physical Protection
+300 Mana
+15 MP5
+20% Cooldown Reduction
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Abyssal Stone
+35 Physical Protection
+40 Magical Protection
+250 Health
PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by ElSaltaBans
Master,
3062
MMR
1748821341000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Ancile
+45 Magical Protection
+250 Health
+20 HP5
PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Heavenly Wings
Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s Kill or assist minions to upgrade this Relic for free.
by Fjollträsk
Grandmaster,
3192
MMR
1748738783000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Evolved Gauntlet of Thebes
+250 Health
+45 Physical Protection
+45 Magical Protection
+15 HP5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fjollträsk
Grandmaster,
3091
MMR
1748635343000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Fjollträsk
Grandmaster,
3091
MMR
1748627901000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Prophetic Cloak
+25 Physical Protection
+25 Magical Protection
+100 Health
+10% Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
Contagion
+50 Physical Protection
+200 Health
+25 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by Fjollträsk
Grandmaster,
3091
MMR
1748625023000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Titan's Bane
+40 Physical Power
+20% Physical Penetration
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by atrons1
Grandmaster,
3085
MMR
1748578223000, patch
12.1
VS
Warding Sigil
+15 Physical Power
+20 Magical Power
+15 Physical Protection
+15 Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Relic Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by Fjollträsk
Grandmaster,
3091
MMR
1748566461000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Talisman of Energy
+50 Magical Protection
+250 Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Temporal Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
by Fjollträsk
Grandmaster,
3297
MMR
1748564061000, patch
12.1
VS
Infused Sigil
+35 Physical Power
+45 Magical Power
+40 Physical Protection
+40 Magical Protection
PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.
Flameforged Hammer
+40 Physical Power
+150 Health
+15 HP5
+20 MP5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.
Pestilence
+70 Magical Protection
+200 Health
+15 HP5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
Breastplate of Regrowth
+50 Physical Protection
+300 Mana
+15 MP5
+10% Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.
Eldritch Dagger
+300 Health
+10% Cooldown Reduction
+10% Crowd Control Reduction
+7% Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.
Glorious Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Entangling Wings
Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s
by Fjollträsk
Grandmaster,
3297
MMR
1748544622000, patch
12.1
VS
Sundering Axe
+30 Physical Power
+45 Magical Power
+25 Physical Protection
+25 Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Mantle of Discord
+45 Physical Protection
+45 Magical Protection
+10% Cooldown Reduction
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Scorching Blink Rune
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by atrons1
Grandmaster,
3085
MMR
1748481740000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Warrior's Bane
+25 Physical Power
+5% Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by atrons1
Grandmaster,
3085
MMR
1748395820000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Knight's Shield
+25 Physical Protection
+25 Magical protection
+10% Cooldown Reduction
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. Kill or assist minions to upgrade this Relic for free.
by atrons1
Grandmaster,
3085
MMR
1748367024000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Warrior's Bane
+25 Physical Power
+5% Physical Penetration
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
by atrons1
Grandmaster,
3085
MMR
1748275343000, patch
12.1
VS
Warrior's Axe
+15 Physical Power
+15 Magical Power
+10 Physical Protection
+10 Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Jotunn's Vigor
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
Shifter's Shield
+30 Physical Protection
+30 Magical Protection
+250 Health
+20 HP5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
Heartseeker
+45 Physical Power
+200 Mana
+20 MP5
+10% Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Reverent Pridwen
+25 Physical Protection
+25 Magical Protection
+20% Cooldown Reduction
GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Mace
+10 Physical Power
Greater Blink Rune
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.